Last week, our usual game hosts were at a convention, so instead I dropped by a comic and games store run by friends-of-friends that was running a Saturday board game night. They already have a gaming night Thursday evenings, but a couple of regular customers wanted to experiment with an additional event on Saturday due to having work-related brain fatigue on weekday nights, and a little because the Thursday slot is technically half RPGs.
We got through two four-player games of Sentinels of the Multiverse, with one loss and one win. The base set of the game is apparently both sparse and unevenly distributed when it comes to supervillains: it only comes with two 1-rated villains (on a 1-4 scale) and two 3-rated ones. The 3-rated one who bested us was Citizen Dawn, whose specialty is summoning mutually reinforcing minions. Let them accumulate and they start using brutal combination attacks on you. The catch is that if you ever defeat five of them, Dawn becomes invulnerable and stays that way until she’s built her henchman numbers back up to three. That’s a problem when beating her is the only way to win.
We got in a few rounds of Ricochet Robots after that, then had to clean up. It was just as mind-bendy as I remember it.