Bioshock the First
Feb. 11th, 2010 12:56 amStarted Bioshock at the behest of a friend online.
shaterri bought it the week it came out, pretty much, since it was supposed to be so good, then neither of us popped it in. Weird.
Downloaded Chime, a music game similar to Lumines, on the advice of
aprivatefox. I've yet to cover 100% of any board in 3-minute challenge mode.
Bored with D&D Online already. Glad I only spent about six dollars on it. The whole needs-a-full-team-of-skilled-and-dedicated-players-used-to-working-together style of MMORPG doesn't appeal as much as it used to. I've never once, in any game like this, been in a serious raid — a longer-than-normal mission against unusually tough opponents, designed to require multiple teams of players to defeat . By definition, raids are not something that an ad hoc bunch of strangers who grouped together at random can accomplish, and I've never been in a guild that pursued raids as a primary activity.
Teamwork games in general frustrate me, actually. It's too hard to tell if I'm contributing. If the team is good, it's rare to be able to point to some key situation and say "See right there? I made a big difference," which leaves me feeling like I mooched my way to victory on other people's efforts even if I know I was exerting myself.
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Downloaded Chime, a music game similar to Lumines, on the advice of
![[livejournal.com profile]](https://www.dreamwidth.org/img/external/lj-userinfo.gif)
Bored with D&D Online already. Glad I only spent about six dollars on it. The whole needs-a-full-team-of-skilled-and-dedicated-players-used-to-working-together style of MMORPG doesn't appeal as much as it used to. I've never once, in any game like this, been in a serious raid — a longer-than-normal mission against unusually tough opponents, designed to require multiple teams of players to defeat . By definition, raids are not something that an ad hoc bunch of strangers who grouped together at random can accomplish, and I've never been in a guild that pursued raids as a primary activity.
Teamwork games in general frustrate me, actually. It's too hard to tell if I'm contributing. If the team is good, it's rare to be able to point to some key situation and say "See right there? I made a big difference," which leaves me feeling like I mooched my way to victory on other people's efforts even if I know I was exerting myself.