what I'm playing
Jul. 11th, 2009 03:45 pmLooking at Metaplace, which is Raphael Koster's web-community-and-virtual-world-building project. The world construction tools are a little hard to use, but it's in beta still, and at least it has tools, unlike Three Rings' Whirled, which is the same sort of endeavor but doesn't provide its users with any built-in ways of making things. I don't know how Three Rings expects Whirled to succeed. Beyond static image uploads, it's all Flash-based. Professional Flash game programmers already have dozens of dedicated publishers and aggregators to pimp their wares to. Casual visitors have neither the skill nor the desire to set up a text-only programming environment to build things through the free Flex SDK, and Adobe's integrated Flash development tool costs hundreds of dollars.
Put Fallout 3 on hold so I could start into Mass Effect at a coworker's behest. It's very cutscene-y and the inventory management is a pain, but the characters are interesting. I've been kind of a jerk so far. I fit right in with my companions. Note: shooting things in the head is a lot harder without V.A.T.S.
Started Fallout 2. Going thief-y. Character building is tougher in 1 and 2 than in 3 -- something I never liked about 3. 3 gives you enough skill points to max two or three weapon categories plus every non-combat skill that matters (repair, science, lockpicking, stealth, speech), and all your perks -- which you gain every level -- are pure benefit. 2 is stingy on skill points, you only get one perk every three levels, and they always involve a trade-off (except Bloody Mess, which has no effect on gameplay either way).
Can't run Oasis on my laptop since I can't transfer my install license from my main box, so I restarted The Battle for Wesnoth, an old-school turn-based hex map wargame that started out on Linux and has since been ported to damn near everything, including AmigaOS and Solaris. The thing kicked my ass on hard last time. It's embarassing, but I'm going through on normal. It's definitely got an older approach toward difficulty. All the single-player campaigns are potentially unwinnable at the end if you don't build up enough high-level units along the way, so you may need to go back and replay several missions to micromanage your kills better.
Still wondering when I'm going to quit City of Heroes. I don't do enough there to justify staying. Definitely leaving when the expansion hits, if not sooner.
Need to get back to Final Fantasy Tactics A2 someday. Oh, and finish the Neverwinter Nights Penultima series of player-made modules. Grandma Skullsplitter will be pissed if I don't.
EDIT: Also playing Plants vs. Zombies. Why? Because there's a zombie on my lawn, and I don't want zombies on my lawn.
Put Fallout 3 on hold so I could start into Mass Effect at a coworker's behest. It's very cutscene-y and the inventory management is a pain, but the characters are interesting. I've been kind of a jerk so far. I fit right in with my companions. Note: shooting things in the head is a lot harder without V.A.T.S.
Started Fallout 2. Going thief-y. Character building is tougher in 1 and 2 than in 3 -- something I never liked about 3. 3 gives you enough skill points to max two or three weapon categories plus every non-combat skill that matters (repair, science, lockpicking, stealth, speech), and all your perks -- which you gain every level -- are pure benefit. 2 is stingy on skill points, you only get one perk every three levels, and they always involve a trade-off (except Bloody Mess, which has no effect on gameplay either way).
Can't run Oasis on my laptop since I can't transfer my install license from my main box, so I restarted The Battle for Wesnoth, an old-school turn-based hex map wargame that started out on Linux and has since been ported to damn near everything, including AmigaOS and Solaris. The thing kicked my ass on hard last time. It's embarassing, but I'm going through on normal. It's definitely got an older approach toward difficulty. All the single-player campaigns are potentially unwinnable at the end if you don't build up enough high-level units along the way, so you may need to go back and replay several missions to micromanage your kills better.
Still wondering when I'm going to quit City of Heroes. I don't do enough there to justify staying. Definitely leaving when the expansion hits, if not sooner.
Need to get back to Final Fantasy Tactics A2 someday. Oh, and finish the Neverwinter Nights Penultima series of player-made modules. Grandma Skullsplitter will be pissed if I don't.
EDIT: Also playing Plants vs. Zombies. Why? Because there's a zombie on my lawn, and I don't want zombies on my lawn.