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A University of Chicago alum talks about the lessons he learned playing Monopoly with less-restrictive house rules inspired by the free-market-loving, Nobel-winning economist Milton Friedman (coincidentally a professor there at the time, and who signed a copy of the game).
http://www.nytimes.com/2011/02/20/weekinreview/20monopoly.html

An episode of the Studio 360 radio show talks about the game’s recent official developments and invites listeners to submit their personal ideas for a updated version, with submissions to be judged by veteran game designer Brenda Brathwaite and the best entries publicized by the show.
http://www.studio360.org/2011/may/20/monopoly-redesigned/

A 2005 game blog rails against the fact that many Monopoly players either don’t know or don’t use the standard and interaction-increasing rule that if a property isn’t bought by the first player to land on it, it’s immediately auctioned to the highest bidder instead.
http://www.criticalmiss.com/issue10/CampaignRealMonopoly1.html

A game designer by the name of Jesse Fuchs goes into depth about Monopoly’s current reputation as a board game, its history, and how and why its rules came to be what they are today.
http://www.criticalmissforums.com/viewtopic.php?t=9&postdays=0&postorder=asc&start=30
http://vimeo.com/23271705

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